Designing the Cleric presented a number of fun challenges. I wanted something that harkened back to the classic B/X undead-fighter but that also fit better into my animistic setting. D&D has always treated polytheistic religions like a bunch of monotheistic cults that operate in parallel along with the goofy Alightnment chart. 

I don't love it.

Their divine magic more or less works like a wizard's magic does, but the usual system of Mishaps and Dooms didn't quite fit.



 

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